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How Videogames Changed the World

How Videogames Changed the World

Representation Score

5.2/10

Fair

2013

Director

Graham Proud, Al Campbell, Marcus Daborn

Runtime

97 minutes

Average Rating

No ratings yet

New Showbiz Analysis

The documentary offers a comprehensive look at the evolution of the gaming industry, emphasizing its cultural impact and technological advancements. While it positions gaming as a progressive medium, the narrative primarily focuses on industry milestones rather than identity-driven stories. Consequently, the film does not deeply explore specific underrepresented groups.

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Category Breakdown

Does How Videogames Changed the World have LGBTQ+ representation?

Fair

The film suggests that videogames can facilitate non-traditional social interactions, but it does not provide specific examples of LGBTQ+ identities.

How does How Videogames Changed the World portray gender?

Fair

The documentary examines how gaming influences communication and work, but it does not delve into specific stories of female protagonists or developers.

How racially and ethnically diverse is How Videogames Changed the World?

Fair

The film highlights technological advancements in gaming from Pong to Grand Theft Auto, but it does not focus on the the way different parts of someone's identity overlap of race or non-Western cultures.

How does How Videogames Changed the World represent religion and culture?

Good

The documentary challenges the notion that gaming is just for fun, presenting it as a sophisticated medium that reshapes societal norms.

Does How Videogames Changed the World include disability representation?

Minimal

There is no mention of neurodivergence, physical disabilities, or sensory accessibility in the documentary.

Present on Screen

  • Presents videogames as a sophisticated and progressive medium.
  • Examines the profound impact of gaming on society and communication.
  • Offers an informative historical journey from early arcade games to modern titles.

Limited or Absent

  • Does not address the the way different parts of someone's identity overlap of race or non-Western gaming cultures.
  • Lacks specific stories about female developers or protagonists.
  • Does not discuss disability, neurodivergence, or sensory accessibility.

Official Synopsis

From Pong to Grand Theft Auto, Charlie Brooker delves into the history of videogames and pulls out a selection of its most significant titles. From Atari to Angry Birds, How Videogames Changed the World explores how interactive entertainment evolved from a penny arcade diversion into a medium that some believe is art, and shows how it is changing the way we work, communicate and, of course, play. Joined by Jonathan Ross, Dara O'Briain and gaming legends like Will Wright and John Romero, Brooker looks at how videogames have become the most progressive art form of the last 40 years. This humorous and insightful tour will surprise and entertain the uninitiated and dedicated gamers alike.

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