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Video Games: The New Masters of the World

Video Games: The New Masters of the World

Representation Score

7.2/10

Good

2016

Director

Jérôme Fritel

Runtime

78 minutes

Average Rating

No ratings yet

New Showbiz Analysis

This sociological documentary prioritizes systemic analysis over character-driven storytelling. It examines the economic and sociological shifts caused by the rise of video games as a dominant mass medium. While the film provides a strong critique of media hegemony and digital capitalism, it lacks intentional characters who reflect more than one aspect of diversity. The focus remains on macro-level structures rather than individual lived experiences. Ultimately, the work serves as an investigation into power dynamics and global industry influence rather than a vehicle for exploring diverse identities.

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Category Breakdown

Does Video Games: The New Masters of the World have LGBTQ+ representation?

Fair

The documentary does not include any scripted LGBTQ+ characters or storylines focused on queer identity. It treats the medium as a mass-market product rather than a platform for queer storytelling.

How does Video Games: The New Masters of the World portray gender?

Fair

The film relies heavily on interviews with experts and economists. It does not challenge traditional gender hierarchies or masculine leadership within the investigative framework.

How racially and ethnically diverse is Video Games: The New Masters of the World?

Fair

The investigation centers on the corporate and systemic structures within the global gaming industry. It does not specifically aim to represent diverse racial backgrounds or cast actors from different ethnicities.

How does Video Games: The New Masters of the World represent religion and culture?

Good

The narrative emphasizes a critique of mass media and digital industry dominance. This approach engages with critiques of modern capitalism and global media conglomerates.

Does Video Games: The New Masters of the World include disability representation?

Fair

The documentary focuses on the broad impact of video games on society. It does not depict or discuss neurodivergence or physical disabilities.

Present on Screen

  • Provides a sophisticated structural critique of media hegemony and digital capitalism.
  • Offers an analytical perspective on the systemic influence of global media conglomerates.
  • Examines gaming not just as entertainment but as a dominant social force.

Limited or Absent

  • Lacks intentional multi-layered character development or diverse identity-driven narratives.
  • Does not explore individual lived experiences, such as those involving disability or neurodivergence.
  • Does not include specific evidence of queer storytelling or diverse gender dynamics.

Official Synopsis

In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.

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