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Going Cardboard: A Board Game Documentary

Going Cardboard: A Board Game Documentary

Representation Score

2.9/10

Limited

2012

Director

Lorien Green

Runtime

76 minutes

Average Rating

No ratings yet

New Showbiz Analysis

Going Cardboard serves as a niche cultural study of the analog gaming resurgence rather than a vehicle for storytelling that reflects multiple aspects of identity. It succeeds in exploring a specific social phenomenon and provides a mild critique of our contemporary technological reliance. However, the documentary prioritizes the preservation of a specific hobbyist culture over the active deconstruction of social hierarchies. Because it focuses on a specialized subculture, it lacks the systemic character development needed for a higher diversity score.

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Category Breakdown

Does Going Cardboard: A Board Game Documentary have LGBTQ+ representation?

Minimal

The film focuses on the mechanics and community of board gaming. There are no LGBTQ+ characters or narratives exploring non-straight relationships.

How does Going Cardboard: A Board Game Documentary portray gender?

Fair

The documentary explores a community that may offer less rigid social hierarchies compared to digital environments. However, it lacks specific character arcs to define gender dynamics.

How racially and ethnically diverse is Going Cardboard: A Board Game Documentary?

Fair

The narrative centers on a community phenomenon but does not explicitly define its demographic breadth. There is no evidence of intentional efforts to highlight the way different parts of someone's identity overlap.

How does Going Cardboard: A Board Game Documentary represent religion and culture?

Fair

The film offers a subtle critique of technological dominance by prioritizing analog, human-centric interaction. This focus suggests a lean toward deconstructing modern digital norms.

Does Going Cardboard: A Board Game Documentary include disability representation?

Minimal

There is no information regarding the inclusion of neurodivergent individuals or those with physical disabilities within the film.

Present on Screen

  • Explores the social phenomenon of analog play and community-based engagement.
  • Offers a meaningful critique of modern technological dominance and digital dependency.

Limited or Absent

  • Lacks intentional demographic subversion or diverse character-driven narratives.
  • Provides no visible representation of LGBTQ+ or disability identities.

Official Synopsis

A film about the new board gaming, a phenomenon going on right under your nose, probably in your very community. This film will take you into that world to meet the players and designers responsible for this radical departure from technology. And you just might discover it's the hobby for you.

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