
Grounded II: Making The Last of Us Part II
2024

Representation Score
Good
2013
Not RatedDirector
Ryan O'Donnell, Cesar Quintero, Jeffrey Keith Negus, Matt Chandronait, Jason Bertrand
Runtime
85 minutes
Average Rating
No ratings yetNew Showbiz Analysis
Grounded in its purpose as a behind-the-scenes documentary, Making The Last of Us provides a professional retrospective of the game's development. It centers on the technical and creative challenges faced by a multidisciplinary team, celebrating the collaborative effort and technical perseverance. The film prioritizes the professional achievements and the artistry of production over social commentary or the representation of specific underrepresented identities. Due to its nature as a documentary, it lacks the narrative structure to explore identity-based politics or social hierarchies.
Category Breakdown
The documentary focuses on the technical aspects of game development and does not include scripted stories or romantic narratives involving LGBTQ+ individuals.
The film showcases a professional environment with various creative roles, reflecting the standard industry distribution without highlighting specific gender hierarchies in leadership.
The narrative highlights a diverse team of artists and programmers working together in a modern studio environment, emphasizing collaboration and diversity among professionals.
The film celebrates the craftsmanship and dedication of the team through a meritocratic lens, focusing on the successful completion of the project rather than cultural or institutional critiques.
The film does not feature characters with disabilities or neurodivergent traits as central figures. Instead, it focuses on the technical challenges of the creative process.
Present on Screen
Limited or Absent
Official Synopsis
A feature-length exploration of the game's creation, and a love letter to the trials of exploring new territory. There are no road maps or guide books for creating a new world. The only way through is to fail—over and over again. This is the story of how a team of artists, musicians, programmers, writers, actors, filmmakers, playtesters, and a lonely UI designer—came together and pushed each other to build something larger than themselves.

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