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Grounded: Making The Last of Us

Grounded: Making The Last of Us

Representation Score

6.4/10

Good

2013

Not Rated

Director

Ryan O'Donnell, Cesar Quintero, Jeffrey Keith Negus, Matt Chandronait, Jason Bertrand

Runtime

85 minutes

Average Rating

No ratings yet

New Showbiz Analysis

Grounded in its purpose as a behind-the-scenes documentary, Making The Last of Us provides a professional retrospective of the game's development. It centers on the technical and creative challenges faced by a multidisciplinary team, celebrating the collaborative effort and technical perseverance. The film prioritizes the professional achievements and the artistry of production over social commentary or the representation of specific underrepresented identities. Due to its nature as a documentary, it lacks the narrative structure to explore identity-based politics or social hierarchies.

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Category Breakdown

Does Grounded: Making The Last of Us have LGBTQ+ representation?

Fair

The documentary focuses on the technical aspects of game development and does not include scripted stories or romantic narratives involving LGBTQ+ individuals.

How does Grounded: Making The Last of Us portray gender?

Fair

The film showcases a professional environment with various creative roles, reflecting the standard industry distribution without highlighting specific gender hierarchies in leadership.

How racially and ethnically diverse is Grounded: Making The Last of Us?

Fair

The narrative highlights a diverse team of artists and programmers working together in a modern studio environment, emphasizing collaboration and diversity among professionals.

How does Grounded: Making The Last of Us represent religion and culture?

Fair

The film celebrates the craftsmanship and dedication of the team through a meritocratic lens, focusing on the successful completion of the project rather than cultural or institutional critiques.

Does Grounded: Making The Last of Us include disability representation?

Fair

The film does not feature characters with disabilities or neurodivergent traits as central figures. Instead, it focuses on the technical challenges of the creative process.

Present on Screen

  • Offers a detailed look at the collaborative efforts of various creative disciplines.
  • Highlights the technical perseverance required to create complex digital worlds.

Limited or Absent

  • Could benefit from including narratives centered on LGBTQ+ identities or queer experiences.
  • May consider featuring perspectives on disability or neurodivergent conditions.

Official Synopsis

A feature-length exploration of the game's creation, and a love letter to the trials of exploring new territory. There are no road maps or guide books for creating a new world. The only way through is to fail—over and over again. This is the story of how a team of artists, musicians, programmers, writers, actors, filmmakers, playtesters, and a lonely UI designer—came together and pushed each other to build something larger than themselves.

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