
Rise of the Fellowship
2013

Representation Score
Limited
2008
PGDirector
Matt Vancil
Runtime
105 minutes
Average Rating
No ratings yetNew Showbiz Analysis
The film operates as a niche subcultural parody that centers on the deconstruction of tabletop gaming clichés rather than broader social hierarchies. It focuses on the comedic tension between specific geek archetypes within a conventional fantasy framework. Given its focus on a specific hobbyist community, the demographic profile remains largely traditional and homogeneous. The film does not engage with the complexities of intersecting identities or broader social critiques. Ultimately, the work serves as a genre homage rather than a vehicle for social commentary, resulting in limited representation across various identity categories.
Category Breakdown
The film does not include any visible LGBTQ+ characters or explore non-heterosexual identities. Social dynamics focus on traditional heterosexual relationships and gaming stereotypes.
A female character is introduced to disrupt a group of mostly male characters. However, she is portrayed more as a stereotype than as someone with significant influence over the plot.
The cast and character types are predominantly white, reflecting the specific subculture being satirized. The film maintains a homogeneous demographic profile in both real-world and fictional settings.
The parody relies heavily on Western medievalist aesthetics and high-fantasy clichés. It focuses on the internal social hierarchies of a hobbyist community without critiquing Western institutions or religious structures.
There is no representation of physical, sensory, or neurodivergent disabilities. Characters are defined by their hobbyist interests and social roles rather than by their disabilities.
Present on Screen
Limited or Absent
Official Synopsis
All Lodge wants is for his gaming group to finish their adventure. Unfortunately, they're more interested in seducing barmaids, mooning their enemies, and setting random villagers on fire. Desperate to rein in his players, Lodge injects two newbies into the party: a non-player character controlled by Lodge, who the power gamers immediately distrust, and the rarest gamer of all... a girl. Can the group overcome their bickering to save the kingdom, or will the evil necromancer Mort Kemnon triumph unopposed? A fun parody of fantasy films and the adventure gaming community.

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